Balancing care between generations—stories and support for parents with kids and elderly parents.

Reprogramming Motivation: Starting with Humor

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1–2 minutes

The “star charts + consequences” system gave us a short burst of success with Master Focaccia—and then fizzled. As rewards moved further away and the consequence list grew longer, his motivation shrank. Worse, his self-esteem took a hit: if the prize felt out of reach, why try?

So Mdm Bacon (mum) tried something else. No star charts this time. The intent was to discover Master Focaccia‘s intrinsic motivations: what he would do on his own for his own satisfaction.

Step 1: Signposts, but make them funny

Before academics, the focus went back to basics: chores and daily responsibilities. Mdm Bacon put up signposts around the house—sticky notes with jokes, mini comics, and doodles. The goal wasn’t discipline; it was memory cues with a smile.

Unexpected win: Master Focaccia and Ms Carbonara both loved them. The house felt lighter. Fewer reminders, more giggles. (Mind you, there were still reminders but much less.)

Step 2: “Mission Checklists”

Mornings were the toughest time. To help everyone leave the house on time, Mdm Bacon started creating daily missions:

  • A “boarding pass” that listed tasks needed to get “cleared” for the car.
  • A “Top Secret Mission” card with tasks to complete:
    • Brush teeth
    • Fill water bottle
    • Socks + shoes
    • Pack spelling list
    • High-five your co-agent (a.k.a. sibling)

Every day felt a bit new. Instead of Ms Carbonara watching her brother get scolded, they teamed up to “complete the mission.” Result: fewer delays, more cooperation, and surprisingly, more joy.

What actually changed

  • Closer rewards. The “rewards” now were laughs and immediate fun, not a star for “someday.” or a toy next week.
  • Shared play. Missions feel like a game siblings do together, not a solo performance. Certainly not a competition between the two.
  • Less pressure, more confidence. Small wins stacked up fast.

The takeaway (for me, Mdm Bacon)

Master Focaccia is motivated by feeling happy in the moment. Fun > far-away prizes. When the experience is playful, he moves. The next challenge: how to bring that same playful immediacy into academics—tiny missions, quick feedback, and humour baked into the work.

And yes, let’s talk about it next.

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